Thursday, October 7, 2010

Character Creation

It has become more important to me lately to create character depth and motivation in all my works that involve a character. I think it became more notable to me after Dylan Brown's talk earlier this year about character creation, particularly when he mentioned that even during technical tests he would always work in a reason for why the character is performing an action.

For my Pupurun character, even though this project is more of a technical exploration for me, I attempted to develop some reasoning behind why this character exists and performs as he does.

The first thing I did was write down some basic 'truths' about Pupurun, to develop some limitations to the character.

- Pupurun can physically form into any shape, so long as that shape is whole, one piece.

- Pupurun cannot transform into anything he has not encountered before.

- Pupurun explores his surroundings not by the senses we are familiar with, such as sight, taste, sound, touch or smell; pupurun's only sense is the ability to understand the construction of shapes around him. When another object is in proximity of Pupurun, he is able to mimic the density and arrangement of the object after some consideration. He may not always mimic correctly on the first attempt, particularly if the object is a very complex one.

- Pupurun cannot know the purpose of an object he turns into unless he witnesses how the object functions. Pupurun will often attempt to understand an objects function by exploring his new form. He is curious.

- Pupurun lives out far out in space.



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